perm filename CHARS.B[AM,DBL]4 blob sn#435194 filedate 1979-04-21 generic text, type C, neo UTF8
COMMENT āŠ—   VALID 00013 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00003 00002	Name: THORN	Owner: Doug Lenat	Experience: 23025/20931/20931		4/16/79
C00008 00003	Equipment:	
C00014 00004	Name: LLARN	Owner: Doug Lenat	Experience: 8040/8040
C00018 00005	Equipment:	
C00022 00006	Name: ARWEN	Owner: Merle Lenat 	Experience: 4959/4473
C00026 00007	Equipment:	
C00031 00008	Name: ADRIANA	Owner: Merle Lenat 	Experience: 6412/6412
C00035 00009	Equipment:	
C00039 00010	Name: MORGOT	Owner: Doug Lenat	Experience: 306/306
C00044 00011	Equipment:	
C00048 00012	Name: EMTWAN	Owner: Doug Lenat	Experience: 2239/2035
C00053 00013	Equipment:	
C00057 ENDMK
CāŠ—;
Name: THORN	Owner: Doug Lenat	Experience: 23025/20931/20931		4/16/79
Class: Th/MU/F	Level: 6/5/5		Alignment: C.N.		Race: Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 11 (19)        12          10          15           18          11

Hits: 	39    (Bonuses: +1 CON; +4 Crow)
	      5/2/10  6/4/7  4/3/8  3/4/9  3/2/7  5/  
Damage:

Gold: 614 			       Gold usually carried: 50g,10s,30c,100gem
Doors: 1-5 (2)			       Bars/gates: 40%         
Unadjusted weight: 1650	       	       Extra weight: +3000

Armor class: 2+5            (2 Plate/shield; 4 DEX mod; +1 shield)
  when thieving: 8+4        (8 Leather; 4 DEX mod; but: AC 7+5 if using shield)

Saving throws:     Poison 10  Wands 11  Stone 11  Dragon 12  Spells 12

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
+1 Long Sword           7   5   3   2   1   0  -1  -3  -5   1d8+1d10   1d12+1d10    3    5
2-Handed sword          4   3   2   1  -1  -2  -3  -2  -2   2d10       3d6+1d10     6    1
Firm Long Bow           8   6   5   3   1  -1  -2  -3  -4   1d6+2      1d6+2      7/14/21
Lance (Heavy horse)	4   3   3   2   1   1   0   0  -1   2d4+1d10+1 3d6+1d10     1    8
Spetum (disarm: AC8)    9   7   5   4   3   2   1  -1  -3   1d6+1d10+1 2d6+1d10     1    8
[Firm L. Composite Bow 11   9   7   6   4   2   1  -1  -2   1d6+2      1d6+2      6/12/21]
[Dart                  13  11   9   7   5   4   1   1  -1   1d3+2      1d2+2    1.5/3/4.5]

Spells taken in:
	1st (4): Identify, Friends, Sleep, Sleep
	2nd (2): Stinking cloud, Web
	3rd (1): Fireball
	Ring: Phantas, MM7, Lightening13, Lightening13, Lightening5, Poly Self

Scrolls:
	Jump 5, Shield 55r, Feather Fall, Prot. elementals

Magic items:  
	Fear wand (initially 15 uses; used 6 times)
	Crow (familiar; bestows good vision; 4 hits, AC7)
	+1 Sword, protection from undead; Intell 4
	+5% lockpick (borrowed from Adriana for some future item)
	Wineskin of potion that does + or - 1d6 heal/hurt per gulp.
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring of spell storing 6 
	Rings with clerical continual darkness and MU continual light (inside)
	Certificate of resurrection (duplicate on file at Marchand church)
	+1 Shield: 50% parry 1 blow, 65% break nonmagical weapons
	Gauntlets of ogre strength: 19 STR, +4 attack, extra 1d10 damage
	6 arrows with Magic Mouths on them, 6 similar pellets with MM's:
		Orcas call, Breathing, Counting, Screams, Laughs, Footsteps
	Magic Mouths on all magic possessions, which cry out at thieving attempt
	Magic Mouths on back of armor, sword, sacks which warn of rear attack
	Fake wand with button & Fake rod, each with 2 MMs that hum when "used"
	4 sets of Identify pearls and materials
	2 potions of gaseous form
	Ring of +1 Magic (changes specification of spell by 1 in any one way)
Equipment:	
   Carried (slung):     50' & 6' ropes	1 skin water    1 skin gd wine
			1 Long Bow	1 Spetum	2-Handed sword
			3 L. sacks	3 Spears	Thieving tools
			1 Sm. sack	1 leather armor	1 skin of (12) holy water
   Bandelero of:        8 Holy Water  	6 MM Pellets	2 Daggars
			1 Hammer	12 special darts:
			Their tips are poisoned, turned invisible, and capped.
   Quiver containing: 	3 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	22 silv arrows 	6 MM arrows
   Quiver containing:	24 silv arrows  12 arrows w/capped, poisoned, invis tips
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			3 Oil  		4 Empty flasks	1 week's rations
			2lb Wrapped meat1 Silver mirror	1 sm. sack of dust
			3 shells & pea	1 Flute		10 juggling balls
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (19 hits), Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 6 holy water
			4 wks. rations	8 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations
			48 silv arrows	1 l. compos. bow 2 skins of water
			50 gold		1 100gold gem	12 special darts&arrows

E.P. Bonus:  Thief 10%
Sword Attack bonus: +5 (for FTR), +5 (for Gauntlets&Ring), +1 (for Elf)
Sword Damage bonus: +1d10 (for Gauntlets)
Bow Attack bonus:   +3 (for DEX), +5 (for FTR), +1 (for Elf)
Bow Damage bonus:   +2 (max allowable for Gauntlets' Strength)
System shock: 91%		Resurrection: 94%
Will: Note certif. of ressurection; we assume I failed to revive.    My fear
  wand (or if nec. another item) is offered to any MU who WISHes me back; if
  not, then offer my special shield to a cleric who will Raise Dead Fully on
  me.         Until this occurs: In return for her  many friendly acts,  far
  more than any  other Good  character  has rendered me,  I hereby  bequeath
  that Adriana the Ranger  shall be given  her choice of  using any and  all
  items I possess.  Any remaining items are  to be diced for by everyone who  
  can use the item. All must  relinquish all my items when I'm Wished back.

Striking from behind: Triple damage (leather armor, no shield, l. sword)
	with surprise: extra +4 on attack
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thief cant, C.N., elf, gnome, hobbit, (hob)goblin, orc, gnoll, common
Spells known: [45%; 5-7]
	1st: Sleep 30'circle centered < 80' 25r, Find Fam., Rd Magic, Identify, Charm,
		Magic Missle 3 1d4+1 110' 10'square, Friends 5r 60'rad, Write, Enlarge
	2nd: Wiz. lock, Stink Cld 5r 2x2x2, Magic Mouth, Contin Lt 60' 60'rad, Forget,
		Invisibility, Rope Trk 6indiv 10t, Web 10t 25' 40x20x10, Strength
	3rd: Fireball 150' 20' rad (33M cu.ft) 5d6, Clairvoy 5r, Phantas Forces,
		Dispel Magic, Haste 60' & Slow 140' 8r 40x40 5creat, Prot Evil 10' 10r

Abilities:
	Pickpocket	    70%  (caught:  91%)
	Open locks	    62%  (57% +5% magic lockpick)
	Locate/remove Traps 56%
	Move silently	    62%
	Hide in shadows	    57%
	Climb walls	    92%
	Read languages	    30%
	Hear noise	    25%
Name: LLARN	Owner: Doug Lenat	Experience: 8040/8040
Class: Th/F   	Level: 4/4  		Alignment:   N.		Race: Dwarf

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 18.93           8           8          14           16           9

Hits: 	25    
	      5/8   6/6   5/7   4/9
Damage:

Gold: 3248			       Gold usually carried: 50g,gems: 50, 1000
Doors: 1-4 (1)			       Bars/gates: 35%         
Unadjusted weight: 1650	       	       Extra weight: +2000

Armor class: 2+2            (2 Plate/shield; 2 DEX mod)
  when thieving: 8+2        (8 Leather; 2 DEX mod)

Saving throws:     Poison 6   Wands 7   Stone 8   Dragon 9   Spells 10    (CON bonus +4)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
L. Sword               13  11   9   8   7   6   5   3   1   1d8+5      1d12+5       3    5
Firm Long Bow          10   8   7   5   3   1   0  -1  -2   1d6+2      1d6+2        7/14/2
2-Handed sword          9   8   7   6   4   3   2   3   3   1d10+5     3d6+5        6    1
Spear                  10   8   7   6   4   3   2   1   0   1d6+5      1d8+5        1     
Spear (hurled)         12  11   9   8   6   4   3   2   1   1d6+2      1d8+2     1/2/3]
[Magic +0 Club         15  13  11   9   7   6   4   3   1   1d6+5      1d3+5        2     ]
[Firm L. Composite Bow 13  11   9   8   6   4   3   1   0   1d6+2      1d6+2     6/12/21]
[Dart                  16  14  12  10   8   6   4   4   2   1d3+2      1d2+2   1.5/3/4.5]
[Wooden Darts          13  11   9   7   5   3   1   1  -1   1d3+2      1d2+2   0.7/1.5/3]

+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls
Ability to attack at +3 with nonmetallic weapons


Magic items:  
	Skeleton sword: -2 Cursed, Det. Metal, Intell 7, Repels Undead
	+0 Magic club
	+2 Daggar, +3 versus orcs, goblins, kobolds (will swap!)
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring with MU continual light (inside)
	X-Ray binoculars (on stone dwarf in Fchelrek's tomb)
	Fake wand with button, magic mouthed to hum when pressed
	1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
	Magic Mouth on Binoculars, which cry out at thieving attempt
	Magic Mouth on back of armor which warns of rear attack or thieving
	1 potion of gaseous form

Equipment:	
   Carried (slung):     50' rope      	1 skin water    1 skin holy water
			1 Long Bow	1 Club		2-Handed sword
			3 L. sacks	8 Spears	Thieving tools
			3 Sm. sacks	1 leather armor	2 iron spikes
			1 skel. sword	1 shield which fits over that sword
   Bandelero of:        6 Holy Water  	1 MM Pellet 	3 special darts
   Sack containing: 	2 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	22 silv arrows 	1 MM arrow (marked)
   Quiver containing:	24 silv arrows  12 arrows w/capped, poisoned, invis tips
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			2 Oil  		2 Silv mirrors  1 week's rations
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (19 hits), Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 2 holy water
			4 wks. rations	9 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	2 holy water	1 wk rations
			48 silv arrows	1 l. compos. bow 2 skins of water
			20 gold		1 100gold gem	12 poison silv arrows

E.P. Bonus: Fighter 10%  Thief 10%
Sword Attack bonus: +4 (for FTR), +2 (for STR)
Club Attack bonus:  +4 (for FTR), +2 (for STR), +3 (Nonmetallic weapon)
Bow Attack bonus:   +4 (for FTR), +2 (for DEX), +3 (Nonmetallic weapon)
Will: My gold is to be distributed among all neutral (and part-neutral) characters.
	They can then dice for my items. If any items are unusable by them,
	then characters who CAN use them may dice for them.
	This is after repaying party members who spent funds trying to ress. me.
System shock: 88%		Resurrection: 92%

Striking from behind: Double damage (leather armor, no shield, l. sword or club)
	with surprise: extra +4 on attack
+1 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, goblin, kobold, orc, common

Abilities:
	Pickpocket	    45%  (caught:  66%)
	Open locks	    52%
	Locate/remove Traps 50%
	Move silently	    33%
	Hide in shadows	    25%
	Hear noise	    15%
	Climb walls	    77%
	Read languages	    15%
	Detect Slopes	    75%
	Detect new construc 75%
	Detect shift walls  67%
	Detect traps	    50%
	Estimate depth	    50%
Name: ARWEN	Owner: Merle Lenat 	Experience: 4959/4473
Class: F/MU   	Level: 3/2  		Alignment: N.		Race: Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 17 (25)        14          11          13           17          14

Hits: 	19    (+4 for Crow)
	      10/3   8/2   7/
Damage:

Gold: 1362			       Gold carried: 50g,10e,10c,400gem
Doors: 1-5 (2)			       Bars/gates: 40%         
Unadjusted weight: 1650	       	       Extra weight: +3000

Armor class: 2+3            (2 Plate/shield; 3 DEX mod)

Saving throws:     Poison 12  Wands 13  Stone 14  Dragon 15  Spells 15

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Long Sword             11   9   7   6   5   4   3   1  -1   1d8+3d10   1d12+3d10    3    5
Lance (Heavy horse)	7   6   6   5   4   4   3   3   2   2d4+3d10+1 3d6+3d10     1    8
2-Handed sword          7   6   5   4   2   1   0   1   1   4d10       3d6+3d10     6    1
Firm Long Bow          12  10   9   7   5   3   2   1   0   1d6+2      1d6+2      7/14/21
[Ranseur (disarm: AC8) 14  12  11   9   8   7   6   5   3   2d4+3d10   2d4+3d10     1    8]
[Firm L. Composite Bow 15  13  11  10   8   6   5   3   2   1d6+2      1d6+2      6/12/21]
[Spear		       14  12  11  10   8   7   6   5   4   1d6+3d10   1d8+3d10     1    7]

Spells taken in:
	1st (2): Sleep, Sleep

Magic items:  
	Crow (familiar; bestows good vision; 4 hits, AC7)
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring with MU continual light (inside)
	Gauntlets of star giant strength: 19 STR, +4 attack, extra 3d10 damage
	Fake wand with button, with magic mouth that buzzes when pushed
	1 Magic mouthed arrow (Footsteps receding), pellet (Laughter)
	Magic Mouth on gauntlets which cries out at thieving attempt
	Magic Mouth on back of armor which warns of rear attack or thieving
	2 potion of gaseous form
	Cursed ring of delusion
	Scrolls: detect magic, confusion, gaze reflection
Equipment:	
   Carried (slung):     2 50' ropes	1 skin water    1 skin gd wine
			1 Long Bow	1 Ranseur	2-Handed sword
			3 L. sacks	1 Spear		1 Long Sword
			10' pole	1 chain mail net (10x10')/hooks
   Bandelero of:        6 Holy Water  	5 Spikes 	6 Special darts
   Sack containing: 	2 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	22 silv arrows 	1 MM arrow (marked)
   Quiver containing:	24 silv arrows  12 special arrows
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 Oil  		4 Empty flasks	1 week's rations
			6 candles       1 Silver mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse, Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 4 holy water
			4 wks. rations	8 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations
			1 long composite bow		48 poison silv. arrows

E.P. Bonus:  Fighter 10%
Sword Attack bonus: +3 (for FTR), +4 (for Gauntlets), +1 (for Elf)
Sword Damage bonus: +3d10 (for Gauntlets)
Bow Attack bonus:   +2 (for DEX), +3 (for FTR), +1 (for Elf)
Bow Damage bonus:   +2 (max allowable for Gauntlets' Strength)
Will:  In return for his paying for 1/3 of my gauntlets' tax (over 3000gp),
	Thorn shall inherit those gauntlets. All characters may then dice for
	all my remaining items. After repaying res. expenses, divide gold evenly.

System shock: 85%		Resurrection: 90%

Can surprise on 1-4 if not in metal armor, alone or 90' ahead (1-2 thru doors)
+2 on initiative to attack (due to DEX)
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
	orc, gnoll, common tongue

Psychic:
	Can intuit traps (1-6), secret doors (1-3), enemies (25%)
	At level 3: Can intuit evil, speak with plants or animals once/day
	At level 4: will become clairvoyant

Spells known: [55%; 6-9]
	1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump,
	     		Detect Magic, Enlarge, Shocking grasp

Name: ADRIANA	Owner: Merle Lenat 	Experience: 6412/6412
Class: Cleric/Ranger	Level: 4/3  	Alignment: N.G.		Race: Half-Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
  18.78         13          14          14           13          12

Hits: 	26
	      7/8/5  8/4  5/8  6/
Damage:

Gold: 1778			       Gold carried: 178g, 1600g bag of gems (MM)
Doors: 1-4    			       Bars/gates: 30%         
Unadjusted weight: 1650	       	       Extra weight: +1500

Armor class: 2+1            (2 Plate/shield; +1 shield)

Saving throws:     Poison 10  Wands 11  Stone 13  Dragon 14  Spells 13

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Trollcrusher (L sword) 13  11   9   8   7   6   5   3   1   1d8+4      1d12+4       3    5
Spetum  (disarm: AC8)  14  12  10   9   8   7   6   4   2   1d6+5      2d6+4        1    8
2-Handed sword         10   9   8   7   5   4   3   4   4   1d10+4     3d6+4        6    1
Firm Long Bow          15  13  12  10   8   6   5   4   3   1d6+2      1d6+2      7/14/21
[Lance (Heavy horse)   11  10  10   9   8   8   7   7   6   2d4+5      3d6+4        1    8]
[Firm L. Composite Bow 18  16  14  13  11   9   8   6   5   1d6+2      1d6+2      6/12/21]

Extra +3 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
			Trolls, Goblins, Hobgoblins, Ogres

Spells taken in:
	1st (5): Heal, Heal, Heal, Heal, Fear
	2nd (2): Speak with animals, Hold Person

Magic items:  
	Trollcrusher: +1 L.G. long sword (+3/+3 on Trolls); Intell 11, Ego 3
		x2 gems-finding, see invisible, read magic, speak common; 300g gems.
	Sleep scroll
	Invisibility potion (one swallow gone)
        Flask of potion that does + or - 1d4 some requisite.
	Ring with MU continual light (inside)
	1 Magic mouthed arrow (Fireball), pellet (Roaring)
	Magic Mouth on back of armor which warns of rear attack or thieving
	Co-owner in +1 shield with 50% parry, 65% shatter (nonmagical) weapon
	Fake wand with button, magic mouthed to hum if pushed.
	3 doses of potion of gaseous form
	Staff of withering

Turning: Skel (D), Zombies, Ghouls/Shadows, Ghast/Wight 7, Wraith 9, Mummy 11

Equipment:	
   Carried (slung):     2 50' ropes	1 skin water    1 skin holy wine
			1 Long Bow	1 Spetum 	2-Handed sword
			3 L. sacks	Trollcrusher    1 10' pole
   Bandelero of:        9 Holy Water  	4 Spikes 	2 oils
   Sack containing: 	1 Oil flasks	7 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	15 silv arrows 	1 MM arrow (marked)
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 Oil  		4 Empty flasks	1 week's rations
			6 candles       1 Silver mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse, Plate barding, Lance
   In saddlebags:	24 silv. arrows	24 norm. arrows 8 holy water
			4 wks. rations	8 skins water 	1 first aid kit
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations

E.P. Bonus:  None
Sword Attack bonus: +3 (for FTR), +2 (for STR)
Bow Attack bonus:   +3 (for FTR)
Will:  Although I have befriended even chatic players, I will rest easier
	knowing that only Lawful Good characters diced for my items. In
	recompense, my gold will be divided among the other characters.
	If a party tried to res. me, they are reimbursed first.

System shock: 88%		Resurrection: 92%

Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
	orc, gnoll, common tongue
Infravision  
30% resistant to sleep and charm

Can surprise on 1-3
Only surprised on a 1


Tracking
    Underground: must be less than 3 turns (30 minutes) old, to commence.
	Normal passage or room		65%
	Through door or stairs		55%
	Through trap door		45%
	Through secret door		25%
    Outdoors
	Base chance to track is		       90%
	For each creature over 1 tracked add	2%
	For each 24hrs that have elapsed add  -10%
	For each hour of rain/snow add        -25%

Name: MORGOT	Owner: Doug Lenat	Experience: 306/306
Class: Cler/MU  Level: 1/1  		Alignment: N.G.    	Race: Half-Elf

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
   12           12          15         16            11          15

Hits: 	11
	      7/4       		(+2 CON; +3 Cat)
Damage:

Gold: Owes Llarn 400 for plate; 93     Gold carried: 13g,80g gem
Doors: 1-2    			       Bars/gates: 4%         
Adjusted weight: 1250		       Extra weight allowed: 100

Armor class: 2              (2 Plate&shield)

Saving throws:     Poison 11  Wands 12  Stone 13  Dragon 16  Spells 14  (WIS bonus +1)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Long Sword             18  16  14  13  12  11   9   8   6   1d8        1d12         3    5
Long Bow               17  15  14  12  10   8   7   6   5   1d6        1d6
[Ranseur	       20  18  17  15  14  13  12  11   9   2d4        2d4    ]

Cleric Spells taken in:
	1st (3): Heal, Heal, Command

MU Spells taken in:
	1st (1): Sleep


Magic items:  
	Familiar: Black Cat: 3hp, AC7, superior hearing, v. good night vision
	2 arrows with Magic Mouths (Breathing, Footsteps)
	2 tiny pebbles with Magic Mouths on them (Fireball, Lighteningbolt noises)
	Fake wand with button, with 2 magic mouths:
	   One buzzes if the button is pushed.
	Ring with MU continual light
	5 magic mouths on sword:
	   If holder says "Say something, Dragonslayer"
	   Then reply "I'm not talking to you anymore! You wouldn't encrust my
		hilt! nor find any dragons for me to kill! 
		Let this one be my new owner, choad!"
	   If last MM fires, and a new creature picks you up and talks to you,
   	   Then reply "Let's not talk with that turkey around!  Take me somewhere
		private and I'll tell you about myself!"
	   If the last MM fires, and the wielder is no longer in sight of party,
	 	and he talks to the sword again,
	   Then reply, "I am intelligent and have high ego, am normally +1, except
		+6/+6 against dragons; I speak common and protect from demon V's.
		I only speak on days when I'm encrusted with 1000g worth of gems.
		I'll talk to you again then.  My last owner wouldn't do it. Bye.
		[This takes two of the 5 magic mouths to say all that]
	   If the new owner is in sight of a live, nonsubdued dragon,
	   Then say "At last! Let me at this sucker! We can do this alone!
		I've fought tougher dragons by myself! Let's get in there!"

Equipment:	
   Carried (slung):     50' rope       	1 skin water    1 skin gd wine
			3 L. sacks	3 sm. sacks	1 empty sack
   Quiver:		10 silv arrows  10 arrows       6 flame arrows
   Bandelero of:        2 Holy Water  	6 special arrows and ranseur
                        3 Oil flasks	4 Torches        1 Iron Cross   
			1 Tinderbox     2 Iron Spikes    3 Wooden darts
   Worn around neck: 	1 Cross        	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			9 Oil  		9 Candles      	1 week's rations
			1 Silver mirror	4oz baking soda	1 sm. sack of dust
			4 half-pound packages of raw meat (2 poisoned)
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		Light Horse, Giant syringe in shape of a lance
   In saddlebags:	48 silv. darts 	48 norm. darts  1 holy water
			4 wks. rations	8 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 merman's javelin
			1 container of each: ink, oil, blood, holy water, poison
			(containers can be directly inserted into syringe)

E.P. Bonus: None
Sword Attack bonus: +1 (for CLER)
Dart Attack bonus: +1 (for CLER)
Will: Each item will be diced for by characters who may use it.
	My gold shall be distributed equally to all characters in the whole
	campaign. If a party tried to ress. me, they get reimbursed first.
System shock: 95%		Resurrection: 96%

Can surprise on 1-4 if not in metal armor, alone or 90' ahead
30% resistant to sleep and charm
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
	orc, gnoll, common tongue
Infravision  

Spells known: [65%; 7-11]
	1st: Phantasmal Forces, Change Self, Color Spray, Audible Glamer,
	     Det Illusion, Det Invis, Wall of Fog, Hypnotism, Gaze Reflect

Abilities:
	Pickpocket	    45%  (caught:  66%)
	Open locks	    49%
	Locate/remove Traps 40%
	Move silently	    36%
	Hide in shadows	    37%
	Hear noise	    20%
	Climb walls	    71%
	Read languages	     0%
	Detect slopes	    80%
	Detect unsafe walls,
	 ceiling, or floor  70%
	Determine depth	    60%
	Determine direction 50%
Name: EMTWAN	Owner: Doug Lenat	Experience: 2239/2035
Class: Th/Illus	Level: 2/1  		Alignment: N.E.E.E.	Race: Gnome

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
   9            16          10          11           18           8

Hits: 	7 
	      5/4   5/ 
Damage:

Gold: 110 			       Gold carried: 10g,100g gem
Doors: 1-2    			       Bars/gates: 2%         
Weight: 500

Armor class: 7+4            (7 Leather&shield; 4 DEX mod)

Saving throws:     Poison 13  Wands 11  Stone 10  Dragon 16  Spells 12  (CON bonus +3)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Long Sword             19  17  15  14  13  12  11   9   7   1d8        1d12         3    5
Dart                   19  17  15  13  11   9   7   7   5   1d3        1d2      1.5/3/4.5

+1 to hit goblins and kobolds
-4 from enemy attack by gnolls, ogres, giants, titans, bugbears, trolls

Spells taken in:
	1st (1): Phantasmal Forces


Magic items:  
	Container of potion that does + or - 1d4 some requisite.
	100g gem with clerical continual light         
	2 darts with Magic Mouths (Breathing, Footsteps)
	2 tiny pebbles with Magic Mouths on them (Fireball, Lighteningbolt noises)
	Fake wand with button, with 2 magic mouths:
	   One buzzes if the button is pushed.
	   One screams "It's just an illusion! Don't believe it!"
	   	if an illusion/phantasm is thrown against Emtwan or his party.
	5 magic mouths on sword:
	   If holder says "Say something, Dragonslayer"
	   Then reply "I'm not talking to you anymore! You wouldn't encrust my
		hilt! nor find any dragons for me to kill! 
		Let this one be my new owner, choad!"
	   If last MM fires, and a new creature picks you up and talks to you,
   	   Then reply "Let's not talk with that turkey around!  Take me somewhere
		private and I'll tell you about myself!"
	   If the last MM fires, and the wielder is no longer in sight of party,
	 	and he talks to the sword again,
	   Then reply, "I am intelligent and have high ego, am normally +1, except
		+6/+6 against dragons; I speak common and protect from demon V's.
		I only speak on days when I'm encrusted with 1000g worth of gems.
		I'll talk to you again then.  My last owner wouldn't do it. Bye.
		[This takes two of the 5 magic mouhts to say all that]
	   If the new owner is in sight of a live, nonsubdued dragon,
	   Then say "At last! Let me at this sucker! We can do this alone!
		I've fought tougher dragons by myself! Let's get in there!"

Currently: inside the "Shield of Morak" artifact
Equipment:	
   Carried (slung):     50' rope       	1 skin water    1 skin gd wine
			3 L. sacks	3 sm. sacks	Thieving tools
			1 Long Sword	1 wooden shield w/embedded darts
   Bandelero of:        6 Holy Water  	6 special darts 2 Daggars
                        9 Oil flasks	9 Darts         16 Silver darts   
			1 Tinderbox     2 Iron Spikes    3 Wooden darts
   Sack containing:	9 Torches       9 capped, wrapped poison darts
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			9 Oil  		9 Candles      	1 week's rations
			1 Silver mirror	4oz baking soda	1 sm. sack of dust
			4 half-pound packages of raw meat (2 poisoned)
			3 shells & pea	1 Flute		10 juggling balls
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		Light Horse, Giant syringe in shape of a lance
   In saddlebags:	48 silv. darts 	48 norm. darts  2 holy water
			4 wks. rations	8 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 captured l. sword
			1 container of each: ink, oil, blood, holy water, poison
			(containers can be directly inserted into syringe)

E.P. Bonus: Thief 10%  Illusionist 0%
Sword Attack bonus: 0
Dart Attack bonus: +3 (for DEX)
Will: Each item will be diced for by characters who may use it.
	My gold shall be distributed equally to all characters in the whole
	campaign. If a party tried to ress. me, they get reimbursed first.
System shock: 70%		Resurrection: 75%

Striking from behind: Double damage  (extra +4 on attack if with surprise)
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, halfling, goblin,
	kobold, common tongue, burrowing mammal (mole, badger, squirrel, etc)

Spells known: [65%; 7-11]
	1st: Phantasmal Forces, Change Self, Color Spray, Audible Glamer,
	     Det Illusion, Det Invis, Wall of Fog, Hypnotism, Gaze Reflect

Abilities:
	Pickpocket	    45%  (caught:  66%)
	Open locks	    49%
	Locate/remove Traps 40%
	Move silently	    36%
	Hide in shadows	    37%
	Hear noise	    20%
	Climb walls	    71%
	Read languages	     0%
	Detect slopes	    80%
	Detect unsafe walls,
	 ceiling, or floor  70%
	Determine depth	    60%
	Determine direction 50%