perm filename CHARS.B[AM,DBL]4 blob
sn#435194 filedate 1979-04-21 generic text, type C, neo UTF8
COMMENT ā VALID 00013 PAGES
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C00001 00001
C00003 00002 Name: THORN Owner: Doug Lenat Experience: 23025/20931/20931 4/16/79
C00008 00003 Equipment:
C00014 00004 Name: LLARN Owner: Doug Lenat Experience: 8040/8040
C00018 00005 Equipment:
C00022 00006 Name: ARWEN Owner: Merle Lenat Experience: 4959/4473
C00026 00007 Equipment:
C00031 00008 Name: ADRIANA Owner: Merle Lenat Experience: 6412/6412
C00035 00009 Equipment:
C00039 00010 Name: MORGOT Owner: Doug Lenat Experience: 306/306
C00044 00011 Equipment:
C00048 00012 Name: EMTWAN Owner: Doug Lenat Experience: 2239/2035
C00053 00013 Equipment:
C00057 ENDMK
Cā;
Name: THORN Owner: Doug Lenat Experience: 23025/20931/20931 4/16/79
Class: Th/MU/F Level: 6/5/5 Alignment: C.N. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
11 (19) 12 10 15 18 11
Hits: 39 (Bonuses: +1 CON; +4 Crow)
5/2/10 6/4/7 4/3/8 3/4/9 3/2/7 5/
Damage:
Gold: 614 Gold usually carried: 50g,10s,30c,100gem
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: 1650 Extra weight: +3000
Armor class: 2+5 (2 Plate/shield; 4 DEX mod; +1 shield)
when thieving: 8+4 (8 Leather; 4 DEX mod; but: AC 7+5 if using shield)
Saving throws: Poison 10 Wands 11 Stone 11 Dragon 12 Spells 12
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 Long Sword 7 5 3 2 1 0 -1 -3 -5 1d8+1d10 1d12+1d10 3 5
2-Handed sword 4 3 2 1 -1 -2 -3 -2 -2 2d10 3d6+1d10 6 1
Firm Long Bow 8 6 5 3 1 -1 -2 -3 -4 1d6+2 1d6+2 7/14/21
Lance (Heavy horse) 4 3 3 2 1 1 0 0 -1 2d4+1d10+1 3d6+1d10 1 8
Spetum (disarm: AC8) 9 7 5 4 3 2 1 -1 -3 1d6+1d10+1 2d6+1d10 1 8
[Firm L. Composite Bow 11 9 7 6 4 2 1 -1 -2 1d6+2 1d6+2 6/12/21]
[Dart 13 11 9 7 5 4 1 1 -1 1d3+2 1d2+2 1.5/3/4.5]
Spells taken in:
1st (4): Identify, Friends, Sleep, Sleep
2nd (2): Stinking cloud, Web
3rd (1): Fireball
Ring: Phantas, MM7, Lightening13, Lightening13, Lightening5, Poly Self
Scrolls:
Jump 5, Shield 55r, Feather Fall, Prot. elementals
Magic items:
Fear wand (initially 15 uses; used 6 times)
Crow (familiar; bestows good vision; 4 hits, AC7)
+1 Sword, protection from undead; Intell 4
+5% lockpick (borrowed from Adriana for some future item)
Wineskin of potion that does + or - 1d6 heal/hurt per gulp.
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Ring of spell storing 6
Rings with clerical continual darkness and MU continual light (inside)
Certificate of resurrection (duplicate on file at Marchand church)
+1 Shield: 50% parry 1 blow, 65% break nonmagical weapons
Gauntlets of ogre strength: 19 STR, +4 attack, extra 1d10 damage
6 arrows with Magic Mouths on them, 6 similar pellets with MM's:
Orcas call, Breathing, Counting, Screams, Laughs, Footsteps
Magic Mouths on all magic possessions, which cry out at thieving attempt
Magic Mouths on back of armor, sword, sacks which warn of rear attack
Fake wand with button & Fake rod, each with 2 MMs that hum when "used"
4 sets of Identify pearls and materials
2 potions of gaseous form
Ring of +1 Magic (changes specification of spell by 1 in any one way)
Equipment:
Carried (slung): 50' & 6' ropes 1 skin water 1 skin gd wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks 3 Spears Thieving tools
1 Sm. sack 1 leather armor 1 skin of (12) holy water
Bandelero of: 8 Holy Water 6 MM Pellets 2 Daggars
1 Hammer 12 special darts:
Their tips are poisoned, turned invisible, and capped.
Quiver containing: 3 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 22 silv arrows 6 MM arrows
Quiver containing: 24 silv arrows 12 arrows w/capped, poisoned, invis tips
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
3 Oil 4 Empty flasks 1 week's rations
2lb Wrapped meat1 Silver mirror 1 sm. sack of dust
3 shells & pea 1 Flute 10 juggling balls
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (19 hits), Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 6 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
48 silv arrows 1 l. compos. bow 2 skins of water
50 gold 1 100gold gem 12 special darts&arrows
E.P. Bonus: Thief 10%
Sword Attack bonus: +5 (for FTR), +5 (for Gauntlets&Ring), +1 (for Elf)
Sword Damage bonus: +1d10 (for Gauntlets)
Bow Attack bonus: +3 (for DEX), +5 (for FTR), +1 (for Elf)
Bow Damage bonus: +2 (max allowable for Gauntlets' Strength)
System shock: 91% Resurrection: 94%
Will: Note certif. of ressurection; we assume I failed to revive. My fear
wand (or if nec. another item) is offered to any MU who WISHes me back; if
not, then offer my special shield to a cleric who will Raise Dead Fully on
me. Until this occurs: In return for her many friendly acts, far
more than any other Good character has rendered me, I hereby bequeath
that Adriana the Ranger shall be given her choice of using any and all
items I possess. Any remaining items are to be diced for by everyone who
can use the item. All must relinquish all my items when I'm Wished back.
Striking from behind: Triple damage (leather armor, no shield, l. sword)
with surprise: extra +4 on attack
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thief cant, C.N., elf, gnome, hobbit, (hob)goblin, orc, gnoll, common
Spells known: [45%; 5-7]
1st: Sleep 30'circle centered < 80' 25r, Find Fam., Rd Magic, Identify, Charm,
Magic Missle 3 1d4+1 110' 10'square, Friends 5r 60'rad, Write, Enlarge
2nd: Wiz. lock, Stink Cld 5r 2x2x2, Magic Mouth, Contin Lt 60' 60'rad, Forget,
Invisibility, Rope Trk 6indiv 10t, Web 10t 25' 40x20x10, Strength
3rd: Fireball 150' 20' rad (33M cu.ft) 5d6, Clairvoy 5r, Phantas Forces,
Dispel Magic, Haste 60' & Slow 140' 8r 40x40 5creat, Prot Evil 10' 10r
Abilities:
Pickpocket 70% (caught: 91%)
Open locks 62% (57% +5% magic lockpick)
Locate/remove Traps 56%
Move silently 62%
Hide in shadows 57%
Climb walls 92%
Read languages 30%
Hear noise 25%
Name: LLARN Owner: Doug Lenat Experience: 8040/8040
Class: Th/F Level: 4/4 Alignment: N. Race: Dwarf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.93 8 8 14 16 9
Hits: 25
5/8 6/6 5/7 4/9
Damage:
Gold: 3248 Gold usually carried: 50g,gems: 50, 1000
Doors: 1-4 (1) Bars/gates: 35%
Unadjusted weight: 1650 Extra weight: +2000
Armor class: 2+2 (2 Plate/shield; 2 DEX mod)
when thieving: 8+2 (8 Leather; 2 DEX mod)
Saving throws: Poison 6 Wands 7 Stone 8 Dragon 9 Spells 10 (CON bonus +4)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
L. Sword 13 11 9 8 7 6 5 3 1 1d8+5 1d12+5 3 5
Firm Long Bow 10 8 7 5 3 1 0 -1 -2 1d6+2 1d6+2 7/14/2
2-Handed sword 9 8 7 6 4 3 2 3 3 1d10+5 3d6+5 6 1
Spear 10 8 7 6 4 3 2 1 0 1d6+5 1d8+5 1
Spear (hurled) 12 11 9 8 6 4 3 2 1 1d6+2 1d8+2 1/2/3]
[Magic +0 Club 15 13 11 9 7 6 4 3 1 1d6+5 1d3+5 2 ]
[Firm L. Composite Bow 13 11 9 8 6 4 3 1 0 1d6+2 1d6+2 6/12/21]
[Dart 16 14 12 10 8 6 4 4 2 1d3+2 1d2+2 1.5/3/4.5]
[Wooden Darts 13 11 9 7 5 3 1 1 -1 1d3+2 1d2+2 0.7/1.5/3]
+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls
Ability to attack at +3 with nonmetallic weapons
Magic items:
Skeleton sword: -2 Cursed, Det. Metal, Intell 7, Repels Undead
+0 Magic club
+2 Daggar, +3 versus orcs, goblins, kobolds (will swap!)
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Ring with MU continual light (inside)
X-Ray binoculars (on stone dwarf in Fchelrek's tomb)
Fake wand with button, magic mouthed to hum when pressed
1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
Magic Mouth on Binoculars, which cry out at thieving attempt
Magic Mouth on back of armor which warns of rear attack or thieving
1 potion of gaseous form
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin holy water
1 Long Bow 1 Club 2-Handed sword
3 L. sacks 8 Spears Thieving tools
3 Sm. sacks 1 leather armor 2 iron spikes
1 skel. sword 1 shield which fits over that sword
Bandelero of: 6 Holy Water 1 MM Pellet 3 special darts
Sack containing: 2 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 22 silv arrows 1 MM arrow (marked)
Quiver containing: 24 silv arrows 12 arrows w/capped, poisoned, invis tips
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
2 Oil 2 Silv mirrors 1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (19 hits), Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 2 holy water
4 wks. rations 9 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 2 holy water 1 wk rations
48 silv arrows 1 l. compos. bow 2 skins of water
20 gold 1 100gold gem 12 poison silv arrows
E.P. Bonus: Fighter 10% Thief 10%
Sword Attack bonus: +4 (for FTR), +2 (for STR)
Club Attack bonus: +4 (for FTR), +2 (for STR), +3 (Nonmetallic weapon)
Bow Attack bonus: +4 (for FTR), +2 (for DEX), +3 (Nonmetallic weapon)
Will: My gold is to be distributed among all neutral (and part-neutral) characters.
They can then dice for my items. If any items are unusable by them,
then characters who CAN use them may dice for them.
This is after repaying party members who spent funds trying to ress. me.
System shock: 88% Resurrection: 92%
Striking from behind: Double damage (leather armor, no shield, l. sword or club)
with surprise: extra +4 on attack
+1 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, goblin, kobold, orc, common
Abilities:
Pickpocket 45% (caught: 66%)
Open locks 52%
Locate/remove Traps 50%
Move silently 33%
Hide in shadows 25%
Hear noise 15%
Climb walls 77%
Read languages 15%
Detect Slopes 75%
Detect new construc 75%
Detect shift walls 67%
Detect traps 50%
Estimate depth 50%
Name: ARWEN Owner: Merle Lenat Experience: 4959/4473
Class: F/MU Level: 3/2 Alignment: N. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
17 (25) 14 11 13 17 14
Hits: 19 (+4 for Crow)
10/3 8/2 7/
Damage:
Gold: 1362 Gold carried: 50g,10e,10c,400gem
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: 1650 Extra weight: +3000
Armor class: 2+3 (2 Plate/shield; 3 DEX mod)
Saving throws: Poison 12 Wands 13 Stone 14 Dragon 15 Spells 15
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 11 9 7 6 5 4 3 1 -1 1d8+3d10 1d12+3d10 3 5
Lance (Heavy horse) 7 6 6 5 4 4 3 3 2 2d4+3d10+1 3d6+3d10 1 8
2-Handed sword 7 6 5 4 2 1 0 1 1 4d10 3d6+3d10 6 1
Firm Long Bow 12 10 9 7 5 3 2 1 0 1d6+2 1d6+2 7/14/21
[Ranseur (disarm: AC8) 14 12 11 9 8 7 6 5 3 2d4+3d10 2d4+3d10 1 8]
[Firm L. Composite Bow 15 13 11 10 8 6 5 3 2 1d6+2 1d6+2 6/12/21]
[Spear 14 12 11 10 8 7 6 5 4 1d6+3d10 1d8+3d10 1 7]
Spells taken in:
1st (2): Sleep, Sleep
Magic items:
Crow (familiar; bestows good vision; 4 hits, AC7)
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Ring with MU continual light (inside)
Gauntlets of star giant strength: 19 STR, +4 attack, extra 3d10 damage
Fake wand with button, with magic mouth that buzzes when pushed
1 Magic mouthed arrow (Footsteps receding), pellet (Laughter)
Magic Mouth on gauntlets which cries out at thieving attempt
Magic Mouth on back of armor which warns of rear attack or thieving
2 potion of gaseous form
Cursed ring of delusion
Scrolls: detect magic, confusion, gaze reflection
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin gd wine
1 Long Bow 1 Ranseur 2-Handed sword
3 L. sacks 1 Spear 1 Long Sword
10' pole 1 chain mail net (10x10')/hooks
Bandelero of: 6 Holy Water 5 Spikes 6 Special darts
Sack containing: 2 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 22 silv arrows 1 MM arrow (marked)
Quiver containing: 24 silv arrows 12 special arrows
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 Oil 4 Empty flasks 1 week's rations
6 candles 1 Silver mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse, Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 4 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
1 long composite bow 48 poison silv. arrows
E.P. Bonus: Fighter 10%
Sword Attack bonus: +3 (for FTR), +4 (for Gauntlets), +1 (for Elf)
Sword Damage bonus: +3d10 (for Gauntlets)
Bow Attack bonus: +2 (for DEX), +3 (for FTR), +1 (for Elf)
Bow Damage bonus: +2 (max allowable for Gauntlets' Strength)
Will: In return for his paying for 1/3 of my gauntlets' tax (over 3000gp),
Thorn shall inherit those gauntlets. All characters may then dice for
all my remaining items. After repaying res. expenses, divide gold evenly.
System shock: 85% Resurrection: 90%
Can surprise on 1-4 if not in metal armor, alone or 90' ahead (1-2 thru doors)
+2 on initiative to attack (due to DEX)
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Psychic:
Can intuit traps (1-6), secret doors (1-3), enemies (25%)
At level 3: Can intuit evil, speak with plants or animals once/day
At level 4: will become clairvoyant
Spells known: [55%; 6-9]
1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump,
Detect Magic, Enlarge, Shocking grasp
Name: ADRIANA Owner: Merle Lenat Experience: 6412/6412
Class: Cleric/Ranger Level: 4/3 Alignment: N.G. Race: Half-Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.78 13 14 14 13 12
Hits: 26
7/8/5 8/4 5/8 6/
Damage:
Gold: 1778 Gold carried: 178g, 1600g bag of gems (MM)
Doors: 1-4 Bars/gates: 30%
Unadjusted weight: 1650 Extra weight: +1500
Armor class: 2+1 (2 Plate/shield; +1 shield)
Saving throws: Poison 10 Wands 11 Stone 13 Dragon 14 Spells 13
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Trollcrusher (L sword) 13 11 9 8 7 6 5 3 1 1d8+4 1d12+4 3 5
Spetum (disarm: AC8) 14 12 10 9 8 7 6 4 2 1d6+5 2d6+4 1 8
2-Handed sword 10 9 8 7 5 4 3 4 4 1d10+4 3d6+4 6 1
Firm Long Bow 15 13 12 10 8 6 5 4 3 1d6+2 1d6+2 7/14/21
[Lance (Heavy horse) 11 10 10 9 8 8 7 7 6 2d4+5 3d6+4 1 8]
[Firm L. Composite Bow 18 16 14 13 11 9 8 6 5 1d6+2 1d6+2 6/12/21]
Extra +3 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Spells taken in:
1st (5): Heal, Heal, Heal, Heal, Fear
2nd (2): Speak with animals, Hold Person
Magic items:
Trollcrusher: +1 L.G. long sword (+3/+3 on Trolls); Intell 11, Ego 3
x2 gems-finding, see invisible, read magic, speak common; 300g gems.
Sleep scroll
Invisibility potion (one swallow gone)
Flask of potion that does + or - 1d4 some requisite.
Ring with MU continual light (inside)
1 Magic mouthed arrow (Fireball), pellet (Roaring)
Magic Mouth on back of armor which warns of rear attack or thieving
Co-owner in +1 shield with 50% parry, 65% shatter (nonmagical) weapon
Fake wand with button, magic mouthed to hum if pushed.
3 doses of potion of gaseous form
Staff of withering
Turning: Skel (D), Zombies, Ghouls/Shadows, Ghast/Wight 7, Wraith 9, Mummy 11
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin holy wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks Trollcrusher 1 10' pole
Bandelero of: 9 Holy Water 4 Spikes 2 oils
Sack containing: 1 Oil flasks 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 15 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 Oil 4 Empty flasks 1 week's rations
6 candles 1 Silver mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse, Plate barding, Lance
In saddlebags: 24 silv. arrows 24 norm. arrows 8 holy water
4 wks. rations 8 skins water 1 first aid kit
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
E.P. Bonus: None
Sword Attack bonus: +3 (for FTR), +2 (for STR)
Bow Attack bonus: +3 (for FTR)
Will: Although I have befriended even chatic players, I will rest easier
knowing that only Lawful Good characters diced for my items. In
recompense, my gold will be divided among the other characters.
If a party tried to res. me, they are reimbursed first.
System shock: 88% Resurrection: 92%
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Infravision
30% resistant to sleep and charm
Can surprise on 1-3
Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65%
Through door or stairs 55%
Through trap door 45%
Through secret door 25%
Outdoors
Base chance to track is 90%
For each creature over 1 tracked add 2%
For each 24hrs that have elapsed add -10%
For each hour of rain/snow add -25%
Name: MORGOT Owner: Doug Lenat Experience: 306/306
Class: Cler/MU Level: 1/1 Alignment: N.G. Race: Half-Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
12 12 15 16 11 15
Hits: 11
7/4 (+2 CON; +3 Cat)
Damage:
Gold: Owes Llarn 400 for plate; 93 Gold carried: 13g,80g gem
Doors: 1-2 Bars/gates: 4%
Adjusted weight: 1250 Extra weight allowed: 100
Armor class: 2 (2 Plate&shield)
Saving throws: Poison 11 Wands 12 Stone 13 Dragon 16 Spells 14 (WIS bonus +1)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 18 16 14 13 12 11 9 8 6 1d8 1d12 3 5
Long Bow 17 15 14 12 10 8 7 6 5 1d6 1d6
[Ranseur 20 18 17 15 14 13 12 11 9 2d4 2d4 ]
Cleric Spells taken in:
1st (3): Heal, Heal, Command
MU Spells taken in:
1st (1): Sleep
Magic items:
Familiar: Black Cat: 3hp, AC7, superior hearing, v. good night vision
2 arrows with Magic Mouths (Breathing, Footsteps)
2 tiny pebbles with Magic Mouths on them (Fireball, Lighteningbolt noises)
Fake wand with button, with 2 magic mouths:
One buzzes if the button is pushed.
Ring with MU continual light
5 magic mouths on sword:
If holder says "Say something, Dragonslayer"
Then reply "I'm not talking to you anymore! You wouldn't encrust my
hilt! nor find any dragons for me to kill!
Let this one be my new owner, choad!"
If last MM fires, and a new creature picks you up and talks to you,
Then reply "Let's not talk with that turkey around! Take me somewhere
private and I'll tell you about myself!"
If the last MM fires, and the wielder is no longer in sight of party,
and he talks to the sword again,
Then reply, "I am intelligent and have high ego, am normally +1, except
+6/+6 against dragons; I speak common and protect from demon V's.
I only speak on days when I'm encrusted with 1000g worth of gems.
I'll talk to you again then. My last owner wouldn't do it. Bye.
[This takes two of the 5 magic mouths to say all that]
If the new owner is in sight of a live, nonsubdued dragon,
Then say "At last! Let me at this sucker! We can do this alone!
I've fought tougher dragons by myself! Let's get in there!"
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin gd wine
3 L. sacks 3 sm. sacks 1 empty sack
Quiver: 10 silv arrows 10 arrows 6 flame arrows
Bandelero of: 2 Holy Water 6 special arrows and ranseur
3 Oil flasks 4 Torches 1 Iron Cross
1 Tinderbox 2 Iron Spikes 3 Wooden darts
Worn around neck: 1 Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
9 Oil 9 Candles 1 week's rations
1 Silver mirror 4oz baking soda 1 sm. sack of dust
4 half-pound packages of raw meat (2 poisoned)
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: Light Horse, Giant syringe in shape of a lance
In saddlebags: 48 silv. darts 48 norm. darts 1 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 merman's javelin
1 container of each: ink, oil, blood, holy water, poison
(containers can be directly inserted into syringe)
E.P. Bonus: None
Sword Attack bonus: +1 (for CLER)
Dart Attack bonus: +1 (for CLER)
Will: Each item will be diced for by characters who may use it.
My gold shall be distributed equally to all characters in the whole
campaign. If a party tried to ress. me, they get reimbursed first.
System shock: 95% Resurrection: 96%
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
30% resistant to sleep and charm
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Infravision
Spells known: [65%; 7-11]
1st: Phantasmal Forces, Change Self, Color Spray, Audible Glamer,
Det Illusion, Det Invis, Wall of Fog, Hypnotism, Gaze Reflect
Abilities:
Pickpocket 45% (caught: 66%)
Open locks 49%
Locate/remove Traps 40%
Move silently 36%
Hide in shadows 37%
Hear noise 20%
Climb walls 71%
Read languages 0%
Detect slopes 80%
Detect unsafe walls,
ceiling, or floor 70%
Determine depth 60%
Determine direction 50%
Name: EMTWAN Owner: Doug Lenat Experience: 2239/2035
Class: Th/Illus Level: 2/1 Alignment: N.E.E.E. Race: Gnome
Strength Intelligence Wisdom Constitution Dexterity Charisma
9 16 10 11 18 8
Hits: 7
5/4 5/
Damage:
Gold: 110 Gold carried: 10g,100g gem
Doors: 1-2 Bars/gates: 2%
Weight: 500
Armor class: 7+4 (7 Leather&shield; 4 DEX mod)
Saving throws: Poison 13 Wands 11 Stone 10 Dragon 16 Spells 12 (CON bonus +3)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 19 17 15 14 13 12 11 9 7 1d8 1d12 3 5
Dart 19 17 15 13 11 9 7 7 5 1d3 1d2 1.5/3/4.5
+1 to hit goblins and kobolds
-4 from enemy attack by gnolls, ogres, giants, titans, bugbears, trolls
Spells taken in:
1st (1): Phantasmal Forces
Magic items:
Container of potion that does + or - 1d4 some requisite.
100g gem with clerical continual light
2 darts with Magic Mouths (Breathing, Footsteps)
2 tiny pebbles with Magic Mouths on them (Fireball, Lighteningbolt noises)
Fake wand with button, with 2 magic mouths:
One buzzes if the button is pushed.
One screams "It's just an illusion! Don't believe it!"
if an illusion/phantasm is thrown against Emtwan or his party.
5 magic mouths on sword:
If holder says "Say something, Dragonslayer"
Then reply "I'm not talking to you anymore! You wouldn't encrust my
hilt! nor find any dragons for me to kill!
Let this one be my new owner, choad!"
If last MM fires, and a new creature picks you up and talks to you,
Then reply "Let's not talk with that turkey around! Take me somewhere
private and I'll tell you about myself!"
If the last MM fires, and the wielder is no longer in sight of party,
and he talks to the sword again,
Then reply, "I am intelligent and have high ego, am normally +1, except
+6/+6 against dragons; I speak common and protect from demon V's.
I only speak on days when I'm encrusted with 1000g worth of gems.
I'll talk to you again then. My last owner wouldn't do it. Bye.
[This takes two of the 5 magic mouhts to say all that]
If the new owner is in sight of a live, nonsubdued dragon,
Then say "At last! Let me at this sucker! We can do this alone!
I've fought tougher dragons by myself! Let's get in there!"
Currently: inside the "Shield of Morak" artifact
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin gd wine
3 L. sacks 3 sm. sacks Thieving tools
1 Long Sword 1 wooden shield w/embedded darts
Bandelero of: 6 Holy Water 6 special darts 2 Daggars
9 Oil flasks 9 Darts 16 Silver darts
1 Tinderbox 2 Iron Spikes 3 Wooden darts
Sack containing: 9 Torches 9 capped, wrapped poison darts
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
9 Oil 9 Candles 1 week's rations
1 Silver mirror 4oz baking soda 1 sm. sack of dust
4 half-pound packages of raw meat (2 poisoned)
3 shells & pea 1 Flute 10 juggling balls
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: Light Horse, Giant syringe in shape of a lance
In saddlebags: 48 silv. darts 48 norm. darts 2 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 captured l. sword
1 container of each: ink, oil, blood, holy water, poison
(containers can be directly inserted into syringe)
E.P. Bonus: Thief 10% Illusionist 0%
Sword Attack bonus: 0
Dart Attack bonus: +3 (for DEX)
Will: Each item will be diced for by characters who may use it.
My gold shall be distributed equally to all characters in the whole
campaign. If a party tried to ress. me, they get reimbursed first.
System shock: 70% Resurrection: 75%
Striking from behind: Double damage (extra +4 on attack if with surprise)
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, halfling, goblin,
kobold, common tongue, burrowing mammal (mole, badger, squirrel, etc)
Spells known: [65%; 7-11]
1st: Phantasmal Forces, Change Self, Color Spray, Audible Glamer,
Det Illusion, Det Invis, Wall of Fog, Hypnotism, Gaze Reflect
Abilities:
Pickpocket 45% (caught: 66%)
Open locks 49%
Locate/remove Traps 40%
Move silently 36%
Hide in shadows 37%
Hear noise 20%
Climb walls 71%
Read languages 0%
Detect slopes 80%
Detect unsafe walls,
ceiling, or floor 70%
Determine depth 60%
Determine direction 50%